hsp = 0;
vsp = 0;
grounded=1;
grav=0.5;
//ultimo lado ... utilizado no run
last_side = 0;

//jump/down jump and run counters
j_counter=0;
dj_counter=0;
r_counter=0;
//Player Status
// -1 - Dead
// 0 - Idle
// 1 - Running
// 2 - Jumping  -- prob not gonna use 
// 3 - Attack
// 4 - Taunt
status = 0;

//Attack status
// 0 - Idle
// 1 - Punch
// 2 - Kick
att_status=0;

att_time=0;



